Just 2 thoughts:
1. It's confusing when you mix mouse clicks and arrow key controls (you need to click to start the game).
2. You should give some kind of indicator to show you "died," instead of just returning to the main screen.
Just 2 thoughts:
1. It's confusing when you mix mouse clicks and arrow key controls (you need to click to start the game).
2. You should give some kind of indicator to show you "died," instead of just returning to the main screen.
kind of hard to do with the free version of this software but when I get back to my main style of games there will be a death noticed and more, Hope you can still enjoy this game
Several items:
1. Why do the ships just fire on their own instead of letting the player choose when to fire?
2. The game itself is slow-moving and doesn't increase in difficulty.
3. Money doesn't become available that often, or in decent amounts, so powering up takes too long.
Hi,
1. because keep firing is better since you want to kill enemy faster
2. every 3 level, monster change color and stronger and give more coin, every 10 level have a boss
3. level 1-3 (give $1 each coin), level 4-6(give $2 each coin), level 7-10(give $3 each coin) it does give more coin at the higher level
Visual novels were never my thing, but I think you have a decent start here. If you decide to go forward with this, I'd add a menu keeping track of the characters and such (their names, "stats," affection level, etc.).
Thank you for your feedback. By the way, this is my first flash game I ever made. Still got many things that I need to learn. =)
Software Developer
Chicago, IL
Joined on 10/21/13