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Lictalon

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This has a unique gameplay, but also a pretty difficult gameplay. You might start out with slower flares, or at least more advance notice of where the flares are coming from.

fodormartinb responds:

Thank You! This build has a quiet let's say challanging test level, we will indeed have a special learning curve through levels which will be similar to what you suggested. We are still iterating balance on an update build to replace this one, that will present testers with a steady gameplay.

Right now, it's just a port of Crystalis. Except for the dialogue there's nothing different.

MinorAtrocityGames responds:

What...?

I feel like I'm getting trolled. I'm getting trolled aren't I? ;)

This was an excellent idea for a defense game. The following features would help:

1. Some way to keep "score," such as bugs killed or even time passed. There's nothing right now.
2. "HP" for the tree. I have no idea how much damage insects can do to the tree before it dies.
3. Clearer game end. I _think_ my tree died when the spiders descended, but the screen just sits there, no "restart" or indication of the game's end.

Once those basics are done, you can elaborate more, like more varied insects, etc.

Johnsanity responds:

Thank you for your feedback! The game definitely needs more explanation! I really left it open to interpretation and TBH I realize now that it's veryconfusing.

Pretty simplistic but addicting.

What kind of algorithm do you use to generate the blocks? Usually it's pretty hard, but then I had an easy series where I easily lasted awhile.

ParkerBurns responds:

It just randomly spawns a block along the width of the device. Nothing too specific.

This a pretty original and neat gaming concept. The digital graphics can be primitive, but I suppose that's by design - it has the feel of an old arcade game.

Turbo-Assassin responds:

Ha, yeah, the graphics are crap and I should be ashamed of myself.

I'm really more of a cartoon guy. Please don't judge me on these crap games!

XD

The game looks nice, but about a minute in Unity threw a JavaScript error. I use Chrome so don't know what's up there.

Indibit responds:

Sorry but we have a problem with new WebGl system, for now Android version is the best.

Is there something wrong here? I'm typing in the textbox but nothing goes in and the initial words ("Type the words here as they fall") remains.

speedemin responds:

I'm getting the same problem too.
Edit: I fixed it, turns out it's a common problem for Unity in an iframe.

I think this is an excellent idle game - the addition of the Campaigns makes it stand out.

FelipeBudinich responds:

Thanks very much for your feedback Lictalon, we will be reworking the campaign for the next major version, could you share with us what did you like about them? (99% of people *hated* that feature)

Nice. Needs to be more responsive to controls, but the animation is great and gameplay decent.

JumporFall responds:

Thanks!

Cute little game, although more level-types might be good. But what's the hard part about coding the same button to do the same thing under different circumstances?

TheCez responds:

Not hard anymore. I'm just a n00b learning how to program games. This was one of my first projects, so at the time I started this, creating keyboard events and coding them correctly was still a mystery to me

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Joined on 10/21/13

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