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Lictalon

92 Game Reviews

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This has a unique gameplay, but also a pretty difficult gameplay. You might start out with slower flares, or at least more advance notice of where the flares are coming from.

fodormartinb responds:

Thank You! This build has a quiet let's say challanging test level, we will indeed have a special learning curve through levels which will be similar to what you suggested. We are still iterating balance on an update build to replace this one, that will present testers with a steady gameplay.

Right now, it's just a port of Crystalis. Except for the dialogue there's nothing different.

MinorAtrocityGames responds:

What...?

I feel like I'm getting trolled. I'm getting trolled aren't I? ;)

A cute little business sim. One thing - the full importance of the parking lots isn't given, although it's perhaps one of the most useful facilities.

This was a great adventure game, and all the added Halloween/horror scenes (including the mirror scene and the end) were great.

The solutions weren't always logical. One of them (bypassing the coffeehouse guard), I pretty much hit by chance. The pipe puzzle wasn't clear at all - I had to look for a picture online, as those arrows were extremely misleading.

The pizza puzzle had to be the RAUNCHIEST AND SICKEST thing I've seen in awhile....I loved it!

This game was interesting, and the artwork was fantastic.

It's been hinted at below: the "an ambiguous amount of time later" screen stays up too long, and for seemingly random intervals. This led me to believe at several points the game was frozen. If you're loading something, put in a loading indicator, but you really shouldn't need to load anything after that large initial load time.

For such a simple decision game, it works best for the game to move quickly. While I'd like to replay it for other endings, the waiting between decisions takes too long.

This was an excellent idea for a defense game. The following features would help:

1. Some way to keep "score," such as bugs killed or even time passed. There's nothing right now.
2. "HP" for the tree. I have no idea how much damage insects can do to the tree before it dies.
3. Clearer game end. I _think_ my tree died when the spiders descended, but the screen just sits there, no "restart" or indication of the game's end.

Once those basics are done, you can elaborate more, like more varied insects, etc.

Johnsanity responds:

Thank you for your feedback! The game definitely needs more explanation! I really left it open to interpretation and TBH I realize now that it's veryconfusing.

Pretty simplistic but addicting.

What kind of algorithm do you use to generate the blocks? Usually it's pretty hard, but then I had an easy series where I easily lasted awhile.

ParkerBurns responds:

It just randomly spawns a block along the width of the device. Nothing too specific.

Simplistic, addictive, and logical - all the hallmarks of a great puzzle game.

This was a damn good idea. Extremely primitive graphics, but it has the makings of an addictive smartphone game.

You might try using letter, shapes, colors, etc., in place of numbers, as well as varying the gap between the switches.

This is a good trivia game, but I wouldn't call it a "escape from the room" game.

By level 3, it gets too hard - few people could matcj a country's flag to the language they speak.

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Chicago, IL

Joined on 10/21/13

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