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Lictalon

92 Game Reviews

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This game has a lot of potential, but...

1. It's very confusing to navigate the town and understand all the actions. Little guidance on what the buildings do.
2. Very bad "character stat" views that don't tell you much.
3. When I'm fighting, I can't see my current HP (most important item), and when I switch it to that, the view changes after every attack. Annoying.
4. Bad financial system - I'm only shown gross expenses, not net income.

This interface and instructions would need to be vastly improved for me to spend any more time on this.

blairox responds:

Hi,
Thanks for your comment. I agree the game is quite harsh at the beginning, and not as clear as it should be.
About points 1, 2 and 4: you are not the only one telling me this. I will keep that in mind for my next games.
About point 3: I don't see what you mean, I'm pretty sure hit points are visible in the combat mode. Maybe you did not spend your attribute or skill points, in which case the green 'lvl up' tab is shown.

That was seriously screwed up in an uncensored Roald Dahl sort of way (like the last reviewer who mentioned Willy Wonka).

The puzzles could have been harder, but I'm sure you're saving that for another day....

Extremely fun, addicting, and playable.

I always liked the mining system of the old game Utopia Plantatia, and wondered if it could be incorporated into a larger building game. You did that here and it's great.

My only suggestions:

1. Restoring HP is difficult. Why can't you do that in your hut, along with stamina?
2. The automatic equipping is very annoying - updated tools get placed in the storehouse automatically, and you can never get rid of the damn stone tools. Having an equipping system would be an improvement.
3. The space in the village is easily crowded so the game gets too "busy" - as in, are you trying to talk to someone, smelt something, or attack a rat?
4. The extra workers are good at basic materials, like wood and berries, but to get things like ore and gold, you have to completely concentrate on that type of work. A better mix or work assignments might help.

I stopped programming my own games this year, but this is the type of community project I'd contribute to!

I'm not sure what to make of it...

I found the Foodie and Killer endings, but never got to the "artifact."

I wish there was more hints on what the "best" ending should be.

Nice having weird choices, though.

That was pretty damn good. Not scream-aloud scary, but really creepy (especially the deer head).

It was a bit frustrating at first, namely because I didn't see obvious items lying around. Once I found those, though, a little lateral thinking will see you to the end...which I didn't see coming...

Twisted but great game.

I don't know how a person could solve the mustache problem, though, unless they played Maniac Mansion. The one action you take could only be figured out with that 30 year old game.

This is a pretty good game, although it requires more interaction than most idle games.

Surprisingly clever.

I only completed one "iteration" so far, but I'm guessing the answer has something to do with the colored orbs in the basement. I can only seem to get the red one, so I'll skip that next lifetime and try for another.

Emptygoddess responds:

3.5 for surprisingly clever. JEEZE! TOUGH ROOM!

This was a small and quick, yet addicting, idle game.

I always like idle games were there's actually an ending and goal.

It's okay, but no save and - there are a lot of libraries out there that convert scientific notation to real numbers so players don't need to calculate exponents to read their hit points.

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Chicago, IL

Joined on 10/21/13

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