00:00
00:00
Lictalon

92 Game Reviews

33 w/ Responses

4 reviews are hidden due to your filters.

This is a humorous sim game, but that's about it. At the very least you should make the game go quicker (or include a speed option) since there's no interaction whatsoever.

Really good dating sim - been awhile since I played one but this is nice and solid.

I have to make an obligatory remark - where's the yaoi option? In the full game?

Okay, overall this was a simple and entertaining puzzle.

The one item that made completely _no_ sense was the location of the hidden combination. There's absolutely no reason to think of using that particular item in that particular place (if you tried opening it and finding it's jammed shut, it might make sense).

The controls are clunky, and to proceed requires a particular sequence that isn't always obvious. But the ending was top-notch.

"A maniac is attacking our kingdom!" Hilarious.

Now this is a great idea - fun, and it gets kids interested in programming. We need more STEM majors!

I'd like to see more levels. What language is being used? Generic so far...

I think this is an excellent idle game - the addition of the Campaigns makes it stand out.

FelipeBudinich responds:

Thanks very much for your feedback Lictalon, we will be reworking the campaign for the next major version, could you share with us what did you like about them? (99% of people *hated* that feature)

Nice. Needs to be more responsive to controls, but the animation is great and gameplay decent.

JumporFall responds:

Thanks!

April Fools?

Cute little game, although more level-types might be good. But what's the hard part about coding the same button to do the same thing under different circumstances?

TheCez responds:

Not hard anymore. I'm just a n00b learning how to program games. This was one of my first projects, so at the time I started this, creating keyboard events and coding them correctly was still a mystery to me

A very good premise for a game. Three thoughts:

1. It's impossible to hit all the gems, so there shouldn't be a "missed gem" count.
2. The gems move too fast. Maybe it can speed up as the game progresses, but not that fast at the start.
3. It would be more interesting with stages with special instructions, like "only grab the red gems,"

Software Developer

Chicago, IL

Joined on 10/21/13

Level:
1
Exp Points:
14 / 20
Exp Rank:
> 100,000
Vote Power:
1.70 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal
Medals:
569